PROGRAM RULES

 

 

 

Table of Contents

 

 

OVERVIEW OF THE RULES

 

PROGRAM RULES OF PLAY

Enforcement of the Rules of Play

 

PROGRAM RULES OF CONDUCT

Enforcement of the Rules of Conduct

 

PROGRAM RULES OF OPERATION

League Structure Rules

Registration & Eligibility rules

Suspension of Teams and Individuals

Reporting requirements

Enforcement of the Rules of OPERATION

 

OVERVIEW OF THE RULES

 

The Three Sources of Rules

 

All Leagues are subject to rules from three different sources: (a) SCMAF Rules, (b) League Rules, and (c) Program Rules. SCMAF Rules constitute the bulk of applicable rules. However, each League has broad powers to amend the SCMAF Rules via its own League Rules, subject to constraints imposed by the Program Rules. Program Rules reign supreme throughout the JPL Softball Program, followed in authority by League Rules, then SCMAF Rules. SCMAF Rules are applicable unless amended or superseded by League Rules or Program Rules. League Rules are not permitted to conflict with Program Rules, and Program Rules may not be amended or reinterpreted by any League.

 

The Three Types of Rules

 

There are three basic types of rules: (a) Rules of Play, (b) Rules of Conduct, and (c) Rules of Operation.

 

Rules of Play are those rules that govern the play of the game. All Leagues start with SCMAF Rules of Play, specifically SCMAF Rules 1 through 8, including the appended points of emphasis. Each League may amend the SCMAF Rules of Play via its own League Rules of Play, subject to a few limitations (mostly safety-related) imposed by the Program Rules of Play.

 

Rules of Conduct are those rules that govern the conduct of individuals (and, by inference, teams) associated with the JPL Softball Program. The Rules of Conduct apply to all managers, players, and spectators, i.e., to anyone who participates in the Program in any way. The Rules of Conduct start with the SCMAF Rules of Conduct, specifically SCMAF Rule 11 (Players Code of Conduct). However, there are no League Rules of Conduct. The SCMAF Rules of Conduct are amended and extended by the Program Rules of Conduct, which are uniformly applicable to all Leagues. No League may weaken or reinterpret the Program Rules of Conduct.

 

Rules of Operation are those rules that govern the operation of the JPL Softball Program. There are no applicable SCMAF Rules of Operation. Program Rules of Operation cover such things as league structure requirements and registration and eligibility regulations. League Rules of Operation must cover all necessary details of League operations, such as scheduling, tournaments, and so forth.

 

The Three Levels of Enforcement of Rules

 

There are three levels of enforcement of the rules: (a) Enforcement at the Game, (b) Enforcement by the League, and (c) Enforcement by the Program. Enforcement at the Game is the responsibility of the umpire or the team managers. League Enforcement must be performed by an authorized League board. Program Enforcement is in the hands of the Program Executive Council or an authorized officer of the Council. Rules of Play are enforced at the game, with occasional appeals upward to the League. Rules of Operation are enforced at the Program or League level, and seldom at the game. Rules of Conduct are enforced at all three levels.

 

Prologue to the Program Rules

 

The diagram on the next page shows the organization of the rules and illustrates the relative importance of the three sources of rules and three levels of enforcement for each of the three types of rules. The Program Rules are then listed in the following pages according to type: first, the Program Rules of Play, then the Program Rules of Conduct, and finally the Program Rules of Operation. Each section contains both a listing of the rules and the prescribed method of enforcement.

 

DIAGRAM

PROGRAM RULES OF PLAY

 

1. The SCMAF Rules on allowable equipment (Rule 1, Secs. 27 through 35) may not be amended by any League. Included are rules forbidding bare feet, metal cleats, and illegal bats.

 

2. For safety, no new inning may be started after local sunset on unlighted fields. Any League may set an earlier game termination time but not a later one.

 

3. For safety, all bats, balls, gloves, and other equipment and materials not in use must be kept away from the field of play in a designated dead ball area. This includes all food and beverage containers and all persons and animals that do not belong on the field.

 

4. Sliding is optional unless regulated by a specific League rule. Whether a baserunner chooses to slide or not to slide, he/she must avoid collision or any interference with a fielder attempting to make a legal fielding play. A baserunner who intentionally collides with any fielder (whether or not involved in the play) is automatically out, and additionally may face ejection from the game for violation of the Rules of Conduct. Note: A gentle push or shove does not constitute a collision.

 

5. All SCMAF rules concerning obstruction are strictly in effect and may not be amended by any League. Basically, the SCMAF rules prohibit any fielder from blocking a runner's advance to a base "unless the fielder is trying to field a batted ball or is in the act of receiving a thrown ball, or has the ball ready to touch a baserunner."

 

 

Enforcement of the Rules of Play

 

1. Enforcement of the Rules of Play is in the hands of the umpire(s). If a neutral umpire is not available, the umpire(s) must be supplied by the opposing teams. Umpires shall behave in accordance with the "Duties of Umpires" section in the SCMAF rulebook.

 

2. If the umpire is supplied by one of the opposing teams, the umpire's decision may be overruled by mutual agreement between both managers. A decision by a neutral umpire may not be overruled.

 

3. Protests of umpiring decisions on Rules of Play may be filed in accordance with SCMAF Rule 9 or applicable League Rules of Operation. All such protests must be heard in a timely manner by the League.

 

4. Decisions by the League on protests based on Rules of Play are not appealable to the Program Executive Council.

 

PROGRAM RULES OF CONDUCT

 

1. All elements of SCMAF Rule 11 (Players Code of Conduct) are part of the Program Rules of Conduct, with the following exceptions only: At the discretion of the umpire(s), the SCMAF rules concerning vulgar language, gambling and smoking may be applied loosely, and the SCMAF rules about players remaining in the dugout and prohibiting non-team members in the dugout may be waived.

 

2. All Rules of Conduct apply to all managers, players, and spectators, i.e., to anyone who participates in the Program in any way. All Rules of Conduct are applicable at the game site (both on and off the field of play) for the entire time the game site is reserved or used by JPL (not just the period of the game itself).

 

3. The team managers have sole responsibility for resolution of disputes that occur during a game. Interjection into this process by persons other than the managers is a violation of the Rules of Conduct and may result in their ejection from the game.

 

4. Continued or willful violation of the Rules of Play by any individual is considered to be a violation of the Rules of Conduct, and the offending individual is subject to ejection.

 

5. Any person who instigates a physical attack on another player or retaliates with a physical counterattack or engages in any kind of physical fighting at the game site (before, during, or after the game) shall be punished by the most severe penalty available, even for a first offense (see #7 in the section on Enforcement of the Rules of Conduct).

 

 

Enforcement of the Rules of Conduct

 

1. Enforcement of the Rules of Conduct at the game is the responsibility of the umpire or the managers. If a neutral umpire is in charge, the umpire alone has the right to determine such violations and the appropriate punishment. If there is no neutral umpire, such decisions must be made by mutual agreement between both managers.

 

2. Violations of the Rules of Conduct are punishable at the game by warning or ejection. A person ejected from a game must immediately leave the premises, or else the ejected person's team shall forfeit the game and the ejected person shall receive a second ejection.

 

3. Violations of the Rules of Conduct are also punishable after the game is over. The League has the power to hand out limited suspensions, and the Program Executive Council can levy unlimited suspensions. A limited suspension is for one or two League games, or one or two weeks of League play. An unlimited suspension is for an indefinite period of time (effective until rescinded), and shall specify a minimum suspension period during which appeals shall not be heard. Both limited and unlimited suspensions are Program-wide suspensions, applicable in all Leagues throughout the Program. A suspended individual may not participate as player, manager, or spectator for the duration of the suspension, or else the suspended person's team shall forfeit the game and the suspended person shall receive an automatic unlimited suspension.

 

4. Every League shall impose an automatic one-week limited suspension on any person ejected from a game in any JPL League. This automatic suspension shall be enforced by all Leagues in which the ejected person participates (even as a spectator), and it shall be effective for seven days from the date of the ejection. Furthermore, the suspension shall include a minimum of one game in the League in which the ejection occurred (extending beyond seven days if necessary in that League only).

 

5. Any League may also impose a limited suspension of one or two games or one or two weeks for any violation it deems worthy of ejection (on the basis of game reports or other testimony), regardless of whether an ejection was actually enforced during the game. After such action by one League, a limited suspension of at least one week shall be enforced by all Leagues in which the suspended person participates (even as a spectator), and it shall be effective for seven days from the date of the action taken by the League in which the violation occurred.

 

6. The Program Executive Council shall impose an automatic unlimited suspension on any person receiving two limited suspensions for separate offenses in the same season, unless the Council decides that one of the limited suspensions was unwarranted or unfairly applied. This unlimited suspension shall remain in effect and shall not be reviewed until the next season at the earliest.

 

7. The Program Executive Council shall impose an automatic unlimited suspension on any person who instigates a physical attack on another player or retaliates with a physical counterattack or engages in any kind of physical fighting at the game site (before, during, or after the game), even for a first offense. This unlimited suspension shall remain in effect and shall not be reviewed for a minimum of one year from the date of the violation.

 

8. Ejections and limited suspensions may be reviewed within the League (if League rules so prescribe), but they are not reviewable by the Program Executive Council, except to determine whether an unlimited suspension should be levied.

 

9. Any person receiving an unlimited suspension may appeal to the Program Executive Council for reinstatement following completion of the minimum suspension period. Each person is allowed only one appeal for reinstatement per year. The suspended person must provide sufficient evidence either that the suspension was unjust or that his/her behavior has been sufficiently reformed to preclude future violations.

 

PROGRAM RULES OF OPERATION

 

League Structure Rules

 

1. League Formation Requirements

(a) The following items are required in order to establish and form a league.

(1) A unique concept and approach to playing, i.e., competitive or non-competitive, mandatory male/female ratio, etc.

(2) Minimum of 6 teams.

(3) A League Commissioner and one or more Assistant League Commissioners.

(4) A League Registrar and a League Rules Committee.

(5) A League Board empowered to resolve all disputes and game protests, and to hand out suspensions for violations of the Rules of Conduct. In matters brought before such a Board, only those Board members with no direct stake in the outcome may participate in the Board's decision.

(b) Once the league has been formed, the following items shall be required prior to the start of league play.

(1) Set of approved league rules.

(2) A league schedule.

(3) A procedure for the resolution of protests.

(4) A regular season tie-breaker procedure.

(5) A tournament or post-season play off procedure.

(6) A set of ground rules for each field on which the league plays.

 

2. League-Specific Rules

Each league shall be required to have a set of approved rules prior to the start of league play. The following regulations apply to the creation and approval of these rules:

(a) Creation of League-Specific Rules

(1) Each league shall be required to generate approved, signed-off league-specific rules prior to the start of league play.

(2) The Program Executive Council standing committees (rules, eligibility and league structure) provides recommendations and guidelines to the leagues.

(3) Each league commissioner should form a rules committee to generate league specific rules using the standing committee inputs and a current SCMAF rule book.

(b) Approval of League-Specific Rules

(1) Review by the standing committees for consistency with overall program guidelines and goals.

(2) Approval by League Managers. Signature of the team manager is required before a team participates in league play. Signifies that team will abide by these rules.

(3) Signature of all league officers. Signifies the league officers will enforce these rules.

 

 

Registration & Eligibility Rules

 

1. General Registration Requirements

(a) All participants and teams in the Program shall be registered.

(b) A record of all registered participants and teams shall be maintained by the Program to assist in the management and enforcement of these eligibility rules.

(c) In order to become officially registered, individuals and teams must meet all eligibility requirements and pay applicable fees.

(d) Individuals and teams must comply with announced registration procedures and deadlines. The procedure for registering should be finalized at least three months prior to the start of the season.

(e) Individuals not officially registered may occasionally be permitted to participate in games under conditions appropriate to their league. Such individuals do not gain any official status unless they satisfy the eligibility requirements and become officially registered.

 

2. Individual Eligibility Requirements

(a) Eligible individuals must belong to one of three categories:

(1) Category J (JPL),

(2) Category F (family), or

(3) Category N ("unaffiliated players")

Category J consists of all JPL or Caltech employees, contractors, students, and retirees. Category F consists of all immediate family members of individuals in category J. Immediate family members are defined to be spouses, parents, children, and siblings. Category N consists of all individuals not in categories J or F.

(b) No more than 20% of the players on any team's roster may belong to Category N. Individual leagues are empowered to impose more restrictive (but not less restrictive) maximum limits on the number and/or percentage of individuals on each team's roster belonging to categories N and/or F.

(c) Each league should establish appropriate minimum age requirements. Recommended age limits range from 16 and older for the most competitive league(s) to 13 and older for the least competitive league(s).

 

3. Team Registration Dates

(a) Team Entry Date - Each team must submit a roster which meets the minimum requirements by this date. This date should be at least one month prior to the start of league play and should be announced at the program kickoff meeting.

(b) Roster Freeze Date - Each team may freely add or replace players according to the rostering rules up to this date. This date should be set approximately one month after the start of league play. The following provision is provided to replace players after this date: If a team roster drops below minimum requirements due to injury or relocation of players out of the area, that team may petition the league to replace such players up to but not exceeding the minimum rostering requirements. Any such player replaced on a team by this process may not rejoin the team until the following season. This date should be announced along with the Team Entry Date.

(c) Final Freeze Date - No players can be added after this date for any reason. This date should be approximately two weeks prior to the end of scheduled league play. This date should be announced when the final league scheduled is distributed.

(d) Exception to the Roster Freeze Date - Co-ops, APT's and new hires may be added to teams without restriction up to the Final Freeze Date.

 

4. Team Roster Requirements

(a) All teams must be officially registered no later than the designated team entry deadline date.

(b) In order to qualify for team registration, a team must submit a minimum roster of 15 or more players. Individual leagues may establish higher (but not lower) minimum roster requirements if appropriate.

(c) After the time of team registration, teams may add more players to their rosters up to the roster freeze date appropriate to their league.

(d) All team members, whether enrolled at the time of team registration or afterward, must be official registrants satisfying all eligibility requirements, and all fees must be paid at the time of registration.

 

5. Cross-Registration Restrictions

(a) No player may register for more than one team in the same league.

(b) No player may switch teams within the same league after the start of scheduled play.

(c) Each team should attempt to roster at least 12 players who are not co-registered on other teams.

(d) Each league may protect itself against too many cross-registrants from other specific leagues by establishing maximum limits on the number of players per team that may be co-registered on teams in those leagues.

 

Suspension of Teams and Individuals

 

1. A team shall be suspended indefinitely for nonpayment of team fees, for two or more forfeited games, or for repeated violations of the Rules of Conduct. All team suspensions are levied by the Program Executive Council, which shall notify the suspended team of the reasons for suspension and the conditions on which its reinstatement to the Program will be considered.

 

2. A suspended team remains on suspension until the Program Executive Council votes to lift the suspension. The team may request reinstatement before the start of the next season if it can demonstrate correction of the problems that led to its suspension.

 

3. Individuals (including players, managers, and spectators) may be suspended by the League or by the Program Executive Council for violations of the Rules of Conduct (see Program Rules of Conduct).

 

 

Reporting Requirements

 

1. The managers of both teams must report to the League Commissioner all forfeited games and all exceptional problems, disputes, and violations of the Rules of Conduct that occur in any game.

 

2. The League Commissioner must notify the Program Registrar every time a person is ejected from a game or given a limited suspension. Every time a person receives a suspension (limited or unlimited), the Program Registrar must notify the League Commissioners of all the Leagues in which the individual is registered, because suspensions are enforced in all Leagues throughout the Program. An ejected or suspended individual also must inform each of his/her team managers of the ejection or suspension.

 

 

Enforcement of the Rules of Operation

 

1. The Rules of Operation shall be enforced by appropriate action of the League Commissioner, the Program Executive Council or authorized officer of the Council. Any League, team, manager or player not in compliance with the applicable Rules of Operation shall be restrained from further participation in the Program, pending compliance with the rules.

 

2. The League Commissioner shall enforce forfeit penalties for violations of any Program or League Rules of Operation that prescribe such penalties.

 

3. Violations of the Rules of Operation which have an impact on the play of the game (such as use of an unregistered player) must be resolved by mutual agreement between the opposing managers. If the managers do not agree, either manager may file a protest with the League, which is the final arbiter for determining whether the game's outcome should be reversed or replayed because of the purported violation.